Without this feature Starfighter PCI performs admirably, but of course the result ought to be discarded. If only people looked at the card. Also, I could not get first Motoracer bilineary filtered with last driver. Throughout Riva’s prices were falling and competed directly with Intel Putting the back buffer into AGP memory can be desirable to free up local memory for video overlay. Riva TNT was a giant step forward all around.

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Putting the back buffer into AGP memory can be desirable to free up local memory for video overlay.

Intel purchased the company’s intellectual property i470, part of a series on ongoing lawsuits, but laid off the remaining skeleton staff. I was excited about them at the time. Proper texturing in MDK requires chroma key blending.

Having reduced texture transfers to a fraction of usual amount the i achieves amazing performance considering its reliance on system memory.

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It was the first mass-produced AGP card to the market. Also, I could not get first Motoracer bilineary filtered with last driver.

Intel i740

The Egg Minister of Gerbil Affairs. That is why PCI cards were supposed to do better, in fact zgp was widespread believe because nobody made a comparative review. And the price was likely limiting jointly developed PC product as well, since the Auburn did not exactly eclipse the capabilities of Sega Model 3. By the way my setting for general testing is MHz CL2.


Nostalgia isn’t what it used to be. Desktop – i5 K 4. Real3D had an early brush with success, providing chipsets and overall design sgp Segawho used it in a number of arcade game boards, the Model 2 and Model 3. Wed Jul 01, The Intel was not high end, but it is almost next gen architecture and has to challenge the best of last year.

Real3D Starfighter

Please help improve this article by adding citations to reliable sources. Intel and Real3D did their best to exploit AGP possibilities and deeply buffered the pipeline to hide host latencies. Instead of searching the StarFighter for textures stored in the limited local memory of the video card, a 3D game or application will use the Accelerated Graphics Port as a means of retrieving the textures from System Memory, meaning much larger textures can be easily handled and manipulated without even the slightest twitch by the chipset.

Intel aborted the chip before high volume production and instead of improving they chose to scrap whole discrete video business almost immediately. However the Intel abandoned texturing from local memory and can only use AGP memory.


Although AGP did indeed improve performance of moving geometry, this was wiped away by the growing use of textures, which were much larger.

Should your card have less than 8 MB framebuffer, your chances are even lower. That means support for Starfighter PCI lasted only half a year. Mon Jun 29, 5: Sideband addressing is also implemented, allowing transfer of texture data and addresses at once.

Tested & Working – Graphic Card AGP Intel I 8mb Memory Atga High Profile | eBay

Quality of texture filtering is great just like many other operations. High ambitions of Real3D did not last long.

Excitement was all gone when Voodoo2 launched at the same time and completely eclipsed it. You either like them or hate them. Meanwhile a refresh part was being designed, the i Chroma keying or alpha testing are full speed, alpha blending causes a minor performance decrease.

Intel’s chipset has its successor, i, inside. Tue Jun 30, 7: